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Friday Facts #289 - Character GUI

Posted by Albert, Aleš, twinsen, kovarex, Klonan on 2019-04-05

Hello, we are still focusing most of our resources towards fixing as many bugs as possible so we have stable release in reasonable time. In the meantime, the preparation for the continuation of the work on the GUI rewrite is still happening:

Friday Facts #52 - Ups and Downs

Posted by Tomas on 2014-09-19

Hello guys, past week has prepared some ups and downs for us. On the up side, we have marked the 0.10.12 as stable and we also moved closer to getting the multiplayer reasonably working. On the down side our reservation for the new office has been cancelled which means we had to start looking for an office place yet again. That is rather unfortunate because we really liked the place we picked originally. Anyway, I am sure we will find another one soonish (we have already had couple of viewings this week but so far without success).

Friday Facts #160 - Playtesting

Posted by kovarex on 2016-10-14

Hello, once I changed the science packs for 0.15 , I had to do a playtest to have a feel of how the changes affect the game. I finished it just before writing this post: This was the first single player playthrough in a long time, so there was a lot of new findings. I also enjoyed all the new features, like blueprint book, auto trash, train conditions etc. These were little things but they helped a lot.

Friday Facts #161 - Infinite Research and Blueprint Library

Posted by Tomas & kovarex on 2016-10-21

Hello, Pretty much half of the office has been sick in the past week, but that still hasn't stopped us from progressing in the development of your favourite pollution-generating game (though I have been playing some Cities skyline recently and there you can screw the nature around quite creatively as well).

Friday Facts #427 - Combat Balancing & Space Age LAN

Posted by Klonan on 2024-09-06

Hello, We are a bit busy this week hosting a small LAN party with some fans and community members to playtest the Space Age expansion, so this FFF might be a little bit shorter than normal.

Friday Facts #382 - Logistic groups

Posted by kovarex on 2023-10-27

Hello, today we will go over some of the details of Space platforms we couldn't fit into the last FFF, as well as some new features that will tie the whole system together.

Friday Facts #309 - Controversial opinions

Posted by Twinsen, wheybags, TOGoS, posila, Rseding on 2019-08-23

The boring phase of bug-fixing is still going, slowly but surely. Stable should be released next week, but with some people on vacation (Ben, Jitka, kovarex, Klonan, Sanqui) and with the release of WoW Classic, it might get slowed down a bit. (By the way, some of us will be playing on Pyrewood Village, Alliance, so if you want to have the chance of meeting Twinsen, kovarex or dominik while leveling, you can join that server). So since there's not much happening, this week we decided to explore some unpopular or controversial opinions about the game from within the team. In Wube we don't have a very strict management structure, everyone is free to have ideas and opinions about almost all aspects of the game. This means that with almost every change we argue and discuss a lot before making a final decision. Sometimes we argue about everything, from the smallest GUI change, to how a major feature should work. This is probably not a bad thing since this means changes are usually well thought out and unpopular ideas or changes don't make it to the game very often. Some people feel quite strongly about their opinions or sometimes the team is very divided on what should we do. Today we'll share some of those opinions and controversies. Keep in mind that these are simply opinions and none of them will actually make it into the game, we are simply sharing them to have an interesting discussion.

Friday Facts #282 - 0.17 in sight

Posted by kovarex, TOGos, Ernestas, Albert on 2019-02-15

The release plan (kovarex) This week was the time to close and finish all the things that will go to 0.17.0. Not all of the things that we originally planned to be done were done (surprise), but we just left any non-essential stuff for later so we won't postpone the release any further. The plan is, that next week will be dedicated to the office playtesting and bugfixing. Many would argue, that we could just release instantly and let the players find the bugs for us, but we want to fix the most obvious problems in-house to avoid too many duplicate bug reports and chaos after the release. Also, some potential bugs, like save corruptions, are much more easily worked on in-house. If the playtesting goes well, we will let you know next Friday, and if it is the case, we will aim to release the week starting 25th February.

Factorio 0.2.0 released

Posted by Tomas on 2013-01-13

Hi everyone ! So we have a brand new release of Factorio for you packed with new features, improvements and bug fixes. The game is still far away from being graphically complete (surprise) but the gameplay is slowly getting where we would like it to be. So here is a short teaser for some of the new features: Technologies Build labs, create science packs and discover new recipes and improvements.Logistic Robots When your factory gets big use small flying robots to ease the transportation of material.Signals This has already been in 0.1.x, but now it has been tested and verified. Define conditions to switch on / off certain inserters based on number of items in your chests. This is perfect for controlling how many items are produced.Day night cycle Are you scared of the dark ? Well, too bad ...Graphic polish Character animations (mining, shooting, standing), light sources, mining particles, rocket smoke ...Freeplay There is a simple freeplay mode in the full version now. You play on the unlimited map full of enemy bases with scarce resources. Your task is to build a rocket defense for soon-to-land spaceships from the earth. The rocket defense is meant to protect the ships from potential allien attacks. However in order to build the rocket defense you need to research appropriate technologies first. And to spice it up a bit in order to research certain technologies you will need allien artefacts which you get when you destroy allien bases. So you will have to craft that shiny looking flamethrower and go out there get some artefacts. As usual the demo is downloadable without any restrictions and without signup. A lot of features that have been added are not available in the demo though (nor are the 2 extra missions). If you would like to play the full version, just send us an email at "factorio (at) factorio (dot) com" and we will give you a free download key for the full version.

Friday Facts #21 - Happy St. V day

Posted by Tomas on 2014-02-14

Hello, some people spend St. Valentines with their wives, some people spend St. Valentines with their girlfriends and some people spend St. Valentines making the Factorio release. The last group is us. We have been preparing the 0.9 release for a while now. Originally it was planned for the end of January, but we took the two extra weeks. That seemed like a lot of time back then:) Last weekend all looked smooth and easy, all the features were finished, we started playtesting. No major issues, the oil industry felt like a refreshing addition to the game, blueprints were blueprinting and the sky was blue (literally). However somehow during the week it started falling apart - a lot of small bugs came up, some more balancing, half a day here, half a day there and BANG suddenly it was Friday morning. With the last graphical piece (the chemical plant) still on the way, some non-trivial reworks done yesterday and a staring list of bugs on the forum the outlook was bleak. But we put ourselves together and made the sprint necessary to deliver the 0.9.0 as promised. The 0.9.0 will probably be "very experimental" which is a diplomatic way to say that we expect a lot of bugs to come up:) Heck, we were fixing the bugs all day long. We considered to postpone the release for a couple of days but we promised to deliver it this Friday and a lot of people were waiting for it joking about cancelling their dates to play the game, etc. So it is out now, if you are brave enough then go ahead and try it. The oil industry brings the oil spills, the pumpjacks, the refineries and a recipe redesign. We took the opportunity to do some more significant changes to other existing recipes as well. We went after having more "meaningful" intermediate products than before. The car will require an engine, the robots will need a flying robot frame, the rocket is made from the explosives and the list goes on ... . The feeling from the internal playtesting was more interesting gameplay compared to before when everything was made from the iron plates and circuits. However the result will be that most of the existing factories will just stop working. You can either take it as a challenge to get it up the speed or just start the new game :) Albert hasn't slept that much in the past few days. Last night he hasn't slept at all while he was finishing the chemical plant. Even today instead of taking the rest he gathered his energy and prepared a special Valentine's composition. It is called "Saint Valentine's Day Massacre". Today is no exception, we are waiting for your comments at our forum.